MMORPG.com's Carolyn Koh has spoken with Devs at Syndcon
BioWare’s strategy for SWTOR (or simply TOR) is to reach as many gamers as they possibly can. “Star Wars is beloved in the US as well as many other parts of the world,” said Producer Rich Vogel, citing the low system specs required for the game, “and that said, we want to make sure that the game is accessible to as many people as possible.”
The game will look as good as it possibly can, but the voice-acting will make the most impact. It is costly, but effective and used mostly in other MMOs as for special flavor perhaps, for important quests. One of the questions often asked of BioWare is how difficult the voice-acting and files was to manage, but for a company that’s used to the process, the voice-acting, we are told, is the simplest part of the game. It is scripted first in text of course, but with games like Knights of the Old Republic, Mass Effect and Dragon Age behind them, piece of cake!
Gamers who enjoy the Star Wars movies and world but aren’t necessarily avid fans need not fear that their lack of knowledge of all things Star Wars will hinder them in the game. TOR is set about 3,000 years before the movies or Clone Wars. It’s not that the Sith Empire is based on the movies, Palpatine’s empire was based on the ancient Sith Empire! “Just watching the trailers will get you up to speed,” said Lead Designer James Ohlen, “But there will be Easter eggs for fans of KOTOR (Knights of the Old Republic) to find in the game.”
The game is galloping towards the finish line at this point in time, and James was happy to let me know how they were progressing.......
Read The Full Article :Carolyn Koh Blog post at MMoRPG.com
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