Today on our TeamSpeak Server we had a conversation about the Graphics's of Swtor and one of our teammates said us that the Graphics's are outdated and they are like a twenty years old game . I really surprised because i played the last beta weekend where the developers removed the cap on the graphics and we enjoyed the full version of the game .
The Urban myth that have created around the Graphics of Swtor started from the beta testers , because Bioware capped the Graphics at 50% of the maximum during the whole beta period. Beta testers knew this situation from the beginning of beta tests , like our member lord basil , soz mate ,but they never stopped whining about that.
I feel the responsibility to stop this Urban Myth right now about Swtor's poor or outdated Graphics and i will do it with some pictures that i took from the Last Beta Weekend .in many pictures of them you will see also the fps . my pc is 4 years old and i have a video card that costs right now 60 euro . i played the game in high settings on a 24" screen and in 1600x1200 game resolution !
enjoy with me again now some pictures that i took during the last beta weekend :
check the details from water and ground . they are amazing !!! Click on the image for full View
Before certain months we read in internet that the most popular video game in the planet this moment wow that it loses 600 thousands subscribers each quarter (source: Google Search).The wow is certain that apart from the most popular game, is perhaps the most completed right now and certainly the number of million subscribers justified by the factor of the [complete game].The players can spend a pleasant time at any moment they decide to enter the game.
But the WoW is already in its seventh year and this "marriage" between the players and the game has become just a habit. Everything in life after some time it can not offer new experiences ,and WoW that it had to give,already gave it. You can see in the chart this drop of interest about Wow !
As long as it wore out wow, new games came to the fore ready to displace it. The two most important were Aoc and Aion. Unfortunately neither of the two did not succeed. The reasons in each case was different. Aoc in the reason was the unstable client, while in Aion was the indifference of Ncsoft against bots.
Swtor End Game Pontifications I see so much confusion about "End Game". -
What exactly is End Game ? End Game is when you have reached the end of the game content. And all that is left are minigames. Say , running the same few raids over and over to aquire equipment , or endless battlegrounds against other players. in short , Sandbox stuff. I hear people ask, "what are we going to do at end game ?" You do understand you are asking "what are we going to do when we reach the end of the game ?" The game is over, you've won , you finished it. But There's a whole world full of pve quests you can do at max level ! Not to say that I object to them putting in a whole world full of max level quests. Far from it , I think it's a great idea , and they should add more and more. But it's not technically "End Game". You havn't finished questing yet.
Umm...then that technically is not end game. It may be "Max Level" stuff, but if you still have quests, you are not at the end of the game yet.
What exactly is End Game ?
End Game is when you have reached the end of the game content. And all that is left are minigames. Say , running the same few raids over and over to aquire equipment , or endless battlegrounds against other players. in short , Sandbox stuff.
I hear people ask, "what are we going to do at end game ?"
You do understand you are asking "what are we going to do when we reach the end of the game ?" The game is over, you've won , you finished it.
But There's a whole world full of pve quests you can do at max level !
Not to say that I object to them putting in a whole world full of max level quests. Far from it , I think it's a great idea , and they should add more and more.
But it's not technically "End Game". You havn't finished questing yet.
#swtor #swtour UPDATE NOTE:Stephen Reid ( community manager of swtor ) , inform us that the previewer was not in fansite summit ,but was at the press Immersion Days in the UK.
As the title says,we just read the bit-tech preview after the event of the press Immersion Days in the UK.
The previewer in two pages explain why he didn't liked the two days at the press Immersion Days in the UK and swtor as game of cource.
better read by yourself the whole preview .
Bioware has made a lot of noise about how it has infused a series of deep, immersive, epic stories into its upcoming long-ago and far-away MMO – and how those stories set The Old Republic apart from any other MMO. The stories that The Old Republic tell will keep players engaged and involved in a genre which all too often comes down to collecting nerf livers and skipping dialog text.
Well, supposedly, anyway. Our opinion of The Old Republic, formed over two solid days of playing, is that it’s one of the most boring titles we’ve ever had to endure. It’s plain and staid and deathly dull. It’s both exactly the same as every other MMO we've played, but at the same time so much worse because it promises so much more.
It's getting to be very old that anytime - It's getting to be very old that anytime someone does not agree 110% with story and the journey to max-level being the most important part of what a player wants is the instant barrage of "go back to WoW cause this game is not for you".
Honestly this game is not for you either then, face it, there are differing opinions about what people want in an MMO. I for one really don't want a ME in a SW skin nor do I want WoW with lightsabers.
My point being that anytime anyone asks a question or shares their thoughts the "WoW Sucks" club comes out in force and makes it very hard to have a reasonable discussion.
If there is anything that will make this game fail it will be the community. Yes the community. It's getting very hard to come here and read all the hateful posts pointed at anyone that questions whether there will be options to avoid hours of voice-acting.
I want to play a game and I am relativly sure there are at least 2 more people in the world that want to play a game as well.
So, if I want to play a Star Wars themed game does that mean I should go play WoW instead and close my eyes and RP as a Jedi? Just because I want to play a game?
Στο WoW το λένε Battlegrounds , στο Swtor θα λέγονται Warzones.
Επίσημα ένας ουδέτερος κόσμος , ο κόσμος του πλανήτη Alderaan έχει γίνει το επίκεντρο της διαμάχης ανάμεσα στην Δημοκρατία και τους επαναστάτες .Ο στόχος της διαμάχης είναι η επικράτηση , το μέσο βρίσκεται ψηλά στα βουνά του πλανήτη Alderaan εκεί που βρίσκεται ένα τεράστιο αμυντικό κανόνι το οποίο είναι ικανό να εξουδετερώσει οποιαδήποτε εναέρια απειλή , καθιστώντας το ποιο νευραλγικό σημείο του πλανήτη Alderaan.
Η περιγραφή από το επίσημο site δεν αφήνει καμία αμφιβολία ότι ακολουθούν κατά πόδας τις επιτυχημενες συνταγες της blizzard στο wow.
Το μόνο αιχμηρό στοιχείο είναι , αν η υλοποίηση θα είναι σωστή ...
Το ερώτημα είναι καίριο. το παιχνίδι ακολουθεί και αντιγράφει το wow ή θα είναι ένα mmo που θα στηρίζεται στο τεράστιο lore του STAR WARS και απλά θα υλοποιεί κάποια mini games που βρίσκονται και σε άλλα παιχνίδια του ιδίου τύπου ;
Περιμένουμε εκπλήξεις από την bioware και όχι "ξαναζεσταμένο φαγητό" με άλλη εμφάνιση !
Small Raids and the "Elite" - I've read several posts recently about why large raids will always be more challenging than smaller ones. Typically, these posters are largely in favor of lots of players versus one boss, and tend to have the WoW forums open in another tab.
Now, before everyone jumps on the hatewagon and starts to claim big raids are harder "just 'cuz", hear me out.
Why is it, that when you take a 25 man raid and reduce it to a 10 man, it becomes so much easier? The mechanics don't usually change. The bosses health will go down, but that's just to scale. His killer abilities are still fairly killer. So why are 10 mans easier than 25 mans? Well, if raid mechanics aren't changing, maybe it's the obvious?
Think about it. Anyone with half a brain can play "get out of the fire", but mistakes do happen. The more people you have, the more likely it is for a mistake to occur. So ultimately, larger raids are only harder because you have more people to potentially mess up. Is that really how we want to be challenged? By beating the statistics?
Originally Posted by brianato (Post 4507508)
I know we all argue that we shouldn't compare swtor to wow, but let's be real, we all do it.
Raiding in SWTOR? - Ok, so i have been watching the interviews and all that good jazz since TOR was annouced, and i have seen a few videos that the interviewees state "we havent got to much end game, but understand we need a end game" and a ton of blogs that state "end game wont be fighting epic level bosses, but groups of friends fighting waves of mobs" now to me, i have been a WoW player for 5 years now, and raiding is my favorite thing in MMOs, building a guild, getting groups of friends, and going to fight a boss that requires skill, cordination, and special events in the fights make the games pop, to me atleast, and tons of other players, i geuss what im getting at is, how are the guys at BW taking the end game, will it be moreless a wow feel to raiding (my choice, except a little less hack and slash and a little harder and more fun, perhaps longer encounters, fighting spaceships up to moff generals, somthing like that) or will they take the "get 5-6 friends, go fight some troops, get mats, and make player crafted gear as the best end game gear" because all that sponsers is people buying gold for there epic crafted gear, flooding servers, and making the game much less fun, any tips or links that show so, or just general knowledge about what there doi
The End All Be All of WoW Clone Threads! - TL;DR// Plain and simple: This game will succeed solely on its IP if it meets all the requirements of being called an MMORPG.
If it is a WoW clone and it uses Star Wars IP instead of Warcraft III IP it will succeed.
If it is not a WoW clone and it uses Star Wars IP it will succeed.
Maybe you agree?
I have been thinking about this WoW clone business since I started watching these boards. It just bothers me that people can say this game will fail if it is a WoW clone. I mean, honestly, when it comes down to it WoW has done something right (I'm not saying that the game is definitively good) in terms of MMO development. The idea that this game--letter for letter--could be copied over from WoW itself and slapped with Star Wars content over it would be just fine.
We are trying to get our hands on an MMO here guys, not the lost Ark...
How SWTOR will succeed. - Step 1. Get China to play the game.
Step 2. ?????
Step 3. Count their billions. [Swtor.com Community]
Swtor.gr Advice:Sell the product to them with the option to pay by hour and not by month. this is what wow do right now
Companion Commands : Attack / stay / follow - I think it would be really cool if you could control companions with the same kind of commands used on City of Hero's and Wow pets. Jsut a simple "stay" or " attack" or "follow", and optionally "goto this spot" (and a targeting rectile apears)
Those simple commands can make a companion an efficient fighting machine instead of a mindless drone always causing problems.
I'm hoping we get something like that. [Swtor.com Community]
Endgame content should be the #1 most importent thing for SWTOR! - It is so extremely simple!
Answer me 1 question!
What is best for Bioware?
A - That a player stay and play SWTOR for a total of 1600 Hours?
B - That a player stay and play SWTOR for a total of 4800 Hours???
This is what it is all about!
Don't you follow the math here?
Lets say that there are 8 classes with app. 200 hours of SOLO storyline each.
That is 1600 hours total.
Do you think that sounds like a lot? Do you think it is enough??
Forget that.. Because 1600 hours devided with 24 hours, that is 66,6 Days total spent in SWTOR.. And trust me, if the game is good enough to keep you for that long, then you want MORE!!!..
The STORY is maybe the new thing that will bring new gamers to the MMO genre. But if SWTOR has not enough endgame content, then they will fail. Not to begin with, not on sold copies, but on the longterm basis! (Good old AOC syndrome)
And that is where WOW is a success.. I have around 300 days /played in WOW over 5 years! That is more than 7200 Game Hours!!!!!. If rerolling was the option for more content in WOW, I would have been long gone!
Forums most ranted - 1. "This looks to be a single player game not a MMO, i should just buy Mass effect 3 instead"
Daniel Erickson even said in a interview "Yes, SWTOR is going to be a very group based game" Its just that BW is showing the single player part of the game more because currently thats where the game is shining but alot of stuff can change in a few months, most of WoWs changes from development to launch were done in the last few weeks of the beta.
2. "Space combat is bad i mean seriously a rail shooter a rail shooter??""
A good space experience was never wanted so dont expect BW to make your wildest dreams to come true and have your space sims.
3. Graphics are bad and lame and GW2 looks ALOT BETTER!
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