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Player

Guide for new up and coming Swtor Tanks

SkyWalker's picture

so you decided to give tanking a try. Maybe you're torn between juggernaut or marauder. Maybe tanking is something you have always wanted to try but were afraid. Maybe you are sick of dpsing in previous games and want to try something fresh when SW:TOR is released. Whatever the reason, I hope you find this guide useful in starting your tanking career. This guide is meant more for new players just getting into the role of tank. Those with a lot of experience tanking, feel free to chime in with advice of your own. FYI please be kind as this is my first attempt ever at a guide.

Let me start by saying, that tanking isn't for everyone. I say that because:

  1. You may not find it enjoyable
  2. You need to be thick skinned and be able to take criticism and insults that will come when the group wipes(even if its not your fault)
  3. It's not pew pew dps
  4. You have a lot of responsibility.
  5. You need to have constant awareness of your surroundings / healers mana / the fight mechanics etc etc

55

Poll : Features you hope SwToR Borrows from other Games

Lord Basil's picture

Combo Attacks @ Swtor

SkyWalker's picture

Combo Attacks - Greetings everyone....

In speaking with some friends the other day, about some of the things we hope will be included in TOR, one thing that came to mind, and I'm surprised it took me this long to think of it, is combination attacks. Combo attacks add so much depth/fun to multiplayer combat, and it surprises me that more MMOs don't have combo attacks in them.

If anyone has played Final Fantasy 11, that is a good starting point. Although the game had many flaws, I think the combo attacks were pretty darn cool. Now, I haven't played every MMO, but a friend told me that the Lord of the Rings MMO has that as well. Yet, of all the MMO games I've played, including WoW, most of them don't have this feature.

It could really add a fun challenge to combat as well - such as making the combos harder and harder to execute.

For instance....

Player A initiates a combo - and then has to hit a keyboard combination
Player B then has to hit their keyboard combination correctly, in a certain amount of time, or the combo fails.

Keyboard combinations can get harder, and combos involving more than two players can be discovered as well, down the line.

37

"Hard Mode" or "Heroic Mode" Content?

SkyWalker's picture

"Hard Mode" or "Heroic Mode" Content? - I didn't a quick search and didn't see anything clearly addressing this topic, and it's something I've had on my mind for awhile now.

In case you are unfamiliar, hard modes/heroic modes are different versions of the same instance/flashpoint that have an increased difficulty. For example: Say you run a flashpoint at level 40 and finish it. At level 50 you have the ability (and are encouraged by the loot system) to go back to that same flashpoint and run it again at a much higher difficulty.

World of Warcraft has expanded on this idea a LOT over the past four years, releasing an expansion with a few 5-player dungeons that you completely while leveling and then grind at max level for loot. In WotLK particularly, they started adding "heroic mode" to 10 and 25 player raids as well, with increased loot quality as a reward for doing things the hard way.

So what do you think? I'll post my own views a bit later in the thread. [Swtor.com Community]

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