Battle
Poll : Features you hope SwToR Borrows from other Games

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Cantina Fight!

Cantina Fight! - I've been gaming for a long time now, ever since Ultima Online came out. However I have yet to see a Cantina/Bar fight done right. An argument errupting, and suddenly everyone erupts in a huge Cantina/Bar fight. The reason is because of the possibilities of ganking people for the fun of it. Just atacking someone because you wanted too. But what if we mix in the idea of Story with it.
((Yes this is more for an expansion idea, rather than an idea for right now, since it would take several more lines of speech to do it right.))
You walk into a Cantina and see someone that you just don't like. You walk up to him and hit an option, immediately you and the person are brought into a cut scene, just like we see in the Multiplayer games. Now you both end up with options of what to say. And the following conversation is what was chosen.
"Hey, you get out of this Cantina."
"Who are you, my mother?"
"I'm telling you if you don't get out of this Cantina right now, I'm going to take your head off."
Suddenly the guy being threatened pulls out a blaster. "I think you should leave."
- SkyWalker's blog
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Combat Queue, Smoother Animation

Combat Queue, Smoother Animation - My interest in this game has been growing the further along it has gotten. Being a former SWG player (yes pre-cu) I was a bit turned off when first hearing about another Star Wars MMO. But before I get into the two things that have caught my attention the most I would like to say that Bioware has done an excellent job so far in most every aspect, marketing especially.
Firstly, the Combat Queue. I have never been a fan of hotkey mashing every few seconds or so when playing a game. To me it takes away from watching the screen and being immersed in what's going on if every few seconds I have to look at what i'm hitting to battle effectively. Not everyone out there will be adept at knowing where every key is instantly especially if you are marketing to a group of sometimes casual gamers.
All that being said I would promote a Combat Queue which would build up moves you have selected to be executed in the aforementioned selected order. This would reset between each battle and have the ability to cancel said Queue of all commands during combat least you make a mistake or the battle conditions change.
- SkyWalker's blog
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Play Star Wars™: The Old Republic™ ( Swtor ) and forge your own Star Wars™
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