Cantina Fight! - I've been gaming for a long time now, ever since Ultima Online came out. However I have yet to see a Cantina/Bar fight done right. An argument errupting, and suddenly everyone erupts in a huge Cantina/Bar fight. The reason is because of the possibilities of ganking people for the fun of it. Just atacking someone because you wanted too. But what if we mix in the idea of Story with it.
((Yes this is more for an expansion idea, rather than an idea for right now, since it would take several more lines of speech to do it right.))
You walk into a Cantina and see someone that you just don't like. You walk up to him and hit an option, immediately you and the person are brought into a cut scene, just like we see in the Multiplayer games. Now you both end up with options of what to say. And the following conversation is what was chosen.
"Hey, you get out of this Cantina."
"Who are you, my mother?"
"I'm telling you if you don't get out of this Cantina right now, I'm going to take your head off."
Suddenly the guy being threatened pulls out a blaster. "I think you should leave."
Combat Queue, Smoother Animation - My interest in this game has been growing the further along it has gotten. Being a former SWG player (yes pre-cu) I was a bit turned off when first hearing about another Star Wars MMO. But before I get into the two things that have caught my attention the most I would like to say that Bioware has done an excellent job so far in most every aspect, marketing especially.
Firstly, the Combat Queue. I have never been a fan of hotkey mashing every few seconds or so when playing a game. To me it takes away from watching the screen and being immersed in what's going on if every few seconds I have to look at what i'm hitting to battle effectively. Not everyone out there will be adept at knowing where every key is instantly especially if you are marketing to a group of sometimes casual gamers.
All that being said I would promote a Combat Queue which would build up moves you have selected to be executed in the aforementioned selected order. This would reset between each battle and have the ability to cancel said Queue of all commands during combat least you make a mistake or the battle conditions change.
Play Star Wars™: The Old Republic™ ( Swtor ) and forge your own Star Wars™
saga in a story-driven massively-multiplayer online game from BioWare and LucasArts. Explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy.
Choose to be a Jedi, a Sith, or from a variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force.
Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions. Together, you will battle enemies in dynamic Star Wars combat and team up with other players to overcome incredible challenges.
Join us. Your personal Star Wars saga begins in Star Wars: The Old Republic. Swtor
Swtor FanSite Eula
"This site is in not endorsed by or affiliated with LucasArts, BioWare, or Electronic Arts.
Trademarks are the property of their respective owners. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates.
© 2008-2009 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All Rights Reserved. BioWare and the BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. You may not copy any images, videos or sound clips found on this site or ‘deep link’ to any image, video or sound clip directly.
Game content and materials copyright LICENSOR. All Rights Reserved.”