First of all, don't misunderstand, I am aware that the commando is in a relatively good shape atm. These tweaks are small adjustments to fine-tune some of the commando's utility abilities. It is not a suggestion to make the class a whole lot better, but to finish and polish two abilities that I believe is not doing it's job.
The first ability I am gonnna talk about is adrenaline rush.
This ability was recently changed to making it activate at 30% hp and rapidly heal yourself up to that same percentage if you're HP should drop any lower. While I might consider suggesting making it healing you all the way up to 35% hp, or making it activate at 35% hp and heal you up to 40%, it is not something I am going to emphasize in this post. It is the cooldown that I believe first and foremost needs an adjustment. The cooldown on adrenaline rush is on 3 minutes, which in my opinion is far too long.
I am not saying adrenaline rush should be the equivalent of for example "guarded by the force", but the cooldown is simply too high. I would suggest having the cooldown on around 1min and 30 seconds(somewhere around there) in order to make it a useful ability more than a maximum of 4 times in for example voidstar. Long cooldowns are never good in MMOrpg games like these and they should be reduced.
The second ability I would like to suggest a tweak to is stockstrike.
While most people might wonder why I believe this particular ability should be adjusted, most experienced mando/mercs would know how important the stockstrike snare is in order to either kite or run away and then cast a grav round/tracer missile before the snare is over.
But while snaring the opponent and then using grav round/tracer missile works on most players, the ability alone just doesn't suffice in a situation against a competent player. the fact of the matter is, any kind or snaring, slow or ranged interrupt(shadows/assassins) makes the snare alone completely useless. the ability will have to be used in a combination of either "hold the line" or "concussion charge" in order to work effectively against a player who can press the slow, snare or ranged interrupt( (shadows/assassins)when you are casting your grav round). While I agree the snare should not be an ability that makes you a kiting god, being forced to use another cc ability in addition to the snare each time you face good players reduces it's effectiveness by too much.
Therefore I suggest that the stockstrike, in addition to the snare, gets a knockback effect aswell. Not a long one, maybe around 1-3 meters. the range would obviously have to be looked into to make it balanced. This nearly ensures you, that if you use stockstrike and run away 5-8 more meters, you will be able to get the grav round/tracer missile.
While I understand that people might think having a rather safe way of getting the first grav round/tracer missile on the opponent without using the tech override is a little too good, it is absolutely necessary for the merc/mando to activate it in order to be effective. This will not make the mando/merc a lot better by any means, it will simply allow it to use the stockstrike as a good kiting ability.
thank you for your time. Please read through and tell me if you agree or not, or have any suggestions yourself.
Since last Saturday i have been trying several times a day to buy a subscription to a friend and is always same thing, an error occurred while we trying process you request, please try later.
With all due respect i never saw such a huge incompetence and treating customers so bad, you are indeed the worst company.
My sub too end in one month, and when the time come to renew if this is still going on i don't give a single chance to fix the issue,i simply leave game, since free to play model is a joke here, cant enjoy at all without sub.
So bioware or EA whatever, FIX THE DAMMIT PROBLEM, since is pretty obvious you don't even want make money, and if this issue isn't fixed soon you will have 0 subscribers, since people cant buy nothing.
The Net gain of offensive power is balanced against the defensive relics but when the practice of doubling up, the defensive relics are subject to DR and the power gains are not :/ .
I sure hope there is a fix down the pipe form such things.
i'll beat the trolls to the punch. yes i'm sure you're epeen is mighty and your guild clears LI four thousand times a day at level 4 in all starter zone greys.. good for you. pat yourself on the back and go hug your mom.
for the rest of us.. and i know there's alot of folks who don't like LI and haven't done it as i stated before; there's a ton of rage quits and wiping on all the bosses. it's probably the more frequent when i get a que pop for an in-progress FP, and the 2nd robot boss and the boss jumping on the pipes (4th?) are the biggest offenders. the funny part is the final boss is easy so that it's probably the easiest fight of the FP is further a joke how out of whack it is difficulty wise.
the gear stll sucks btw - before this most recent pug / lfg fell apart, we got two level 50 blue pieces that weren't even balanced stat-wise (one was a melee tank piece with defense and alacrity for F's sakes). either make the gear worth the effort, or make the effort worth the gear.
However, most of the Gree armor will NOT allow me to place my armoring in them! I don't know if this is a bug tied to my character, or that the Gree Armor for some reason does not accept Advanced 28 armoring (which, in and of itself sounds like a bug), but... Yes, I filed a ticket already, but thought I might - I know that is doubtful - get a quicker response here.
Seems to me you screwed up by not looking in my thread and fixing the so called "exploit". And now instead of admitting your failure you remove my thread about it.
Beleidigungen gegen Mitspieler und mich selbst mitten im Spiel! Das geht mal gar nicht @BW unternimmt was dagegen!
it detects something at the entrance but then says it doesnt detect when i get into the bottom area where the mission area is. and even when it detects when i use it the thing doesnt even show up its gone... all thats there is the little yellow circle and then a hole in the ground appears and in all this time there is no seeker droid visable...please tell me further instructions on what i should do... i dont want to reset the mission but if thats what i have to do to get it i will.
Love the game by the way. been playing since early access before launch. You all do a great job running this game. thank you. bioware and EA team.
I didnt recieve any after 2 days. Please fix this and send to me what i pay for. Regards
This has to stop. Heal needs a debuff or diminishing returns. 2/3 of the WZs are a mass zerg where none dies on both sides and none is able to accomplish any of the WZ's objectives because it's impossible to "clean" the field.
This needs to be looked at, BW. It's urgent.
is this a common occurence in ranked warzones and is this intended?
After much frustration, I suggest that "your quest log is full" would be a better error message.
IIRC, out in the world in 2011 generic quest givers would give the "you are not eligible for this conversation"
when your quest log was full but this seems to have been corrected. But not for the new terminal
Because no one is replying to the emails people are sending out....
I have noticed, that so many people take Tank classes, and focus purely on dps, and totaly ignore their tanking focus. Making them literally useless as tanks in FPs, and Heroics, they don't do nearly as much damage as the DPS focused classes, so essentially they are wasted slots on the team.
WHy do people castrate themselves in tank classes? If they wanted to be DPSers, why not grabe the DPS versions? It's irritating.
Playing WoW, STO, GW, I'm very well aware of the role of tanks. If people want to be tanks and focus on FPs and PVE Heroics where you need a TEAM, they screw the team over so badly. Why do it?
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